Koenig Krieg

Suddenly, out of the black haze rips a devastating volley. Men are spun back by the murderous crackle of musketry. Panic begins to creep through the ranks. The enemy press on, firing and then moving and then firing again. Your army is on the verge of collapse by this concerted attack. You see the regimental colours of the battalion in front of your command post, fall. Leaping from your horse, you dash across to the battalion, pick up the fallen colours and yell at your men, “You dogs, do you want to live forever? Follow me!"

Koenig Krieg is a set of war game rules that represents the times of Frederick the Great King of Prussia; hence the name Koenig Krieg or Kings War in English. The time we are specifically looking at is the period from 1733 when Frederick was a young man, discussing tactics with The Holy Roman Empire's premier, but old, general, Eugene, all the way through to Frederick's death in 1786. Using the rules and army list supplements you can refight battles from the War of Polish Succession 1733-1738, War of Austrian Succession, 1740-1748, Seven Years War, 1756-1763, War of Bavarian Succession, 1778-1779 and the American War of Independence 1775-1782. 

Koenig Krieg attempts to recreate the battlefields of mid-18th century Europe where the commander was the single voice of command and where junior officers were in many ways the automatons of the rank-and-file.

To be a supreme commander in Koenig Krieg means understanding your opponent and predicting his every move, or forcing your opponent into committing before he is ready.

The primary goal is to win “initiative”, round by round within a turn, until all units have acted. As the player with the initiative, you can decide to act with one of your formations, or ask your opponent to do so, while continually reassessing “when do I strike”?

The enemy awaits you, Sire! You are the army general. Take command of your troops!